Why hands-on Science
is important and a great learning opportunity ...
Teaching / Learning /
Pedagogy
Scientific
Journalism winner - Do the benefits of science outweigh the
risks? Year 8 student writes for the Royal Society teachers journal
eLearning
research
report: Authentic learning using mobile sensor technology with
reflections on the state of science education in New Zealand
ICT:
Interested in Conversations and Thinking - technology is
less important than the conversations it permits students to have
with their teacher. For the techno-phobic this puts the student in the
role of expert technologist but the teacher remains the expert assessor.
School science earns an
F. Research by local scientist and Microsoft Innovative Teacher
Michael Fenton indicates that the state of New Zealand's science
teaching is antiquated and inadequate. What are some examples of
'best practice' when using computers in education, particularly to
teach science?
Saving New Zealand
Science. Why are scientists meeting to discuss flaws in
NZQA science exams? Is it a case of dumbing the curriculum down or
scientists being ' too academic' and expecting too much? How does NZQA
pressure resource writers to perpetuate errors of fact in books and
hence examinations?
Teaching
and the f word: From the New Zealand INTERFACE article....putting
the fun back into teaching while dealing with the competing
tensions of assessment and covering the curriculum. For primary and
secondary teachers.
Create
educational virtual laboratories, simulators and interactive
science software
... Game Maker is easy to programme
and is more than just games! Interative mathematics tools and a flight
simulator are just the beginning! Science simulators don't
have to be
boring either. A game based on the 'Dr Who' TV show involves being
inside a 3D TARDIS. Players can visit the Doctor's laboratory to learn
about astronomy, go to the library, or, for a break, evade Daleks and
Cybermen.
Game
Maker in schools - a look at the uses of Game Maker in
education and a New Zealand teacher creating educational
games, interactive science simulators and mathematics tools for
interactive whiteboards adn SMARTboards.
Data logger substitute - RIGEL -
the Real-world Interative Games and Electronics
Link; the ultimate data logger and games system
for teachers and students